Im about halfway done with a freelance gig, might be more. Modeling Rigging, and Animating two characters for a Game in Unity. This is a part of a Concept i am putting together as my First official Modeling Texturing
Environments Reel.The Tree was pretty cool. Took me about an hour or so to make the branches. Just rigged a sculpted branch banked /turned it as a natural branch would, then duplicated and scaled each part to make more branches. Branches were all using the same texture, texture for each of the 5 sizes in same file. And your standard leaf cards. Normals made taking the diffuse, making a black and white height map, then converting that to normals in photoshop.