Id like to tweak the hair a bit more and lighting but, got most setup in This Cryengine Turntable.
Friday, March 20, 2015
Tuesday, February 17, 2015
Friday, January 16, 2015
Wednesday, August 6, 2014
Tuesday, August 5, 2014
Latest on Small Sanctuary. Not sure who the concept artist was for this but here is my latest for this piece. I want to get some more done before I send out my new reel. All but water made from scratch all in Unity. Trees are 2k textures for the trunk rocks are 1k each.Tree leaves are on 512 cards. branches have their own 1k sheet for all 5.
Sunday, July 27, 2014
Im about halfway done with a freelance gig, might be more. Modeling Rigging, and Animating two characters for a Game in Unity. This is a part of a Concept i am putting together as my First official Modeling Texturing
Environments Reel.The Tree was pretty cool. Took me about an hour or so to make the branches. Just rigged a sculpted branch banked /turned it as a natural branch would, then duplicated and scaled each part to make more branches. Branches were all using the same texture, texture for each of the 5 sizes in same file. And your standard leaf cards. Normals made taking the diffuse, making a black and white height map, then converting that to normals in photoshop.
Environments Reel.The Tree was pretty cool. Took me about an hour or so to make the branches. Just rigged a sculpted branch banked /turned it as a natural branch would, then duplicated and scaled each part to make more branches. Branches were all using the same texture, texture for each of the 5 sizes in same file. And your standard leaf cards. Normals made taking the diffuse, making a black and white height map, then converting that to normals in photoshop.
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